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PC Gamer (Italian) 29
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PC Gamer IT CD 29 1-2.iso
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DARKOMEN
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darkomen
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Sound
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H
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BATUND.H
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Text File
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1997-11-20
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9KB
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487 lines
//-----
// Sfx packet definition file.
// Only editable by Anthony Bowyer-Lowe.
//-----
//-----
//# PACKET: Battle Sfx - Undead
// Last Edited: 11/20/97 - 13:35:19.
// File Format: 1.0.
//-----
#define SFX_DOOMBOLTWHOOSH 0
//# NAME: DoomBoltWhoosh
//# PRIORITY: 100
//# TYPE: 1
//# FLAGS: 2
//# SNDS: 1
//#-----
//# SAMPLE: DMBTWH
//# FREQ: 22050
//# FREQDEV: 1000
//# VOLUME: 165
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
#define SFX_DOOMBOLTEXPLO 1
//# NAME: DoomBoltExplo
//# PRIORITY: 75
//# TYPE: 1
//# FLAGS: 2
//# SNDS: 1
//#-----
//# SAMPLE: EXPLOMAG
//# FREQ: 22050
//# FREQDEV: 0
//# VOLUME: 180
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
#define SFX_WITCHFLIGHTCYCLE 2
//# NAME: WitchFlightCycle
//# PRIORITY: 145
//# TYPE: 1
//# FLAGS: 2
//# SNDS: 1
//#-----
//# SAMPLE: witchfl
//# FREQ: 22050
//# FREQDEV: 0
//# VOLUME: 175
//# LOOP: 1
//# ATTACK: 15
//# RELEASE: 13
#define SFX_BATTLEUNDEAD 3
//# NAME: BattleUndead
//# PRIORITY: 100
//# TYPE: 6
//# FLAGS: 2
//# SNDS: 12
//#-----
//# SAMPLE: BodyHit5
//# FREQ: 16050
//# FREQDEV: 1000
//# VOLUME: 100
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
//#-----
//# SAMPLE: GutSplat
//# FREQ: 22050
//# FREQDEV: 5000
//# VOLUME: 150
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
//#-----
//# SAMPLE: Crunch
//# FREQ: 22050
//# FREQDEV: 8000
//# VOLUME: 170
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
//#-----
//# SAMPLE: BoneChew
//# FREQ: 22050
//# FREQDEV: 0
//# VOLUME: 125
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
//#-----
//# SAMPLE: DarkSwrd
//# FREQ: 22025
//# FREQDEV: 500
//# VOLUME: 100
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
//#-----
//# SAMPLE: GutSplat
//# FREQ: 32000
//# FREQDEV: 4000
//# VOLUME: 140
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
//#-----
//# SAMPLE: punch1
//# FREQ: 22000
//# FREQDEV: 0
//# VOLUME: 105
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
//#-----
//# SAMPLE: Crunch
//# FREQ: 28000
//# FREQDEV: 3000
//# VOLUME: 100
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
//#-----
//# SAMPLE: moan1
//# FREQ: 11050
//# FREQDEV: 0
//# VOLUME: 100
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
//#-----
//# SAMPLE: moan5
//# FREQ: 11050
//# FREQDEV: 0
//# VOLUME: 109
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
//#-----
//# SAMPLE: stab2
//# FREQ: 22050
//# FREQDEV: 0
//# VOLUME: 100
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
//#-----
//# SAMPLE: DarkSwrd
//# FREQ: 22050
//# FREQDEV: 0
//# VOLUME: 144
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
#define SFX_DARKPREPARE 4
//# NAME: DarkPrepare
//# PRIORITY: 100
//# TYPE: 1
//# FLAGS: 2
//# SNDS: 1
//#-----
//# SAMPLE: DARKPREP
//# FREQ: 22050
//# FREQDEV: 0
//# VOLUME: 220
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
#define SFX_SOULDRAINLOOP 5
//# NAME: SoulDrainLoop
//# PRIORITY: 145
//# TYPE: 1
//# FLAGS: 2
//# SNDS: 1
//#-----
//# SAMPLE: soulloop
//# FREQ: 22050
//# FREQDEV: 4000
//# VOLUME: 255
//# LOOP: 1
//# ATTACK: 14
//# RELEASE: 8
#define SFX_SOULDRAINSUCK 6
//# NAME: SoulDrainSuck
//# PRIORITY: 75
//# TYPE: 1
//# FLAGS: 2
//# SNDS: 1
//#-----
//# SAMPLE: Soulsuck
//# FREQ: 16050
//# FREQDEV: 1500
//# VOLUME: 195
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
#define SFX_SOULDRAINGAIN 7
//# NAME: SoulDrainGain
//# PRIORITY: 100
//# TYPE: 1
//# FLAGS: 2
//# SNDS: 1
//#-----
//# SAMPLE: soulgain
//# FREQ: 22050
//# FREQDEV: 2000
//# VOLUME: 141
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
#define SFX_DEATHSPASMWHOOSH 8
//# NAME: DeathSpasmWhoosh
//# PRIORITY: 100
//# TYPE: 1
//# FLAGS: 2
//# SNDS: 1
//#-----
//# SAMPLE: spasmwh
//# FREQ: 22050
//# FREQDEV: 2000
//# VOLUME: 225
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
#define SFX_BLADEWINDLOOP 9
//# NAME: BladeWindLoop
//# PRIORITY: 145
//# TYPE: 1
//# FLAGS: 2
//# SNDS: 1
//#-----
//# SAMPLE: bladloop
//# FREQ: 14050
//# FREQDEV: 0
//# VOLUME: 180
//# LOOP: 1
//# ATTACK: 15
//# RELEASE: 7
#define SFX_BLADEWINDHIT 10
//# NAME: BladeWindHit
//# PRIORITY: 75
//# TYPE: 1
//# FLAGS: 2
//# SNDS: 2
//#-----
//# SAMPLE: DarkSwrd
//# FREQ: 22050
//# FREQDEV: 5000
//# VOLUME: 175
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
//#-----
//# SAMPLE: DarkSwrd
//# FREQ: 28050
//# FREQDEV: 2000
//# VOLUME: 165
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
#define SFX_RAISEDEAD 11
//# NAME: RaiseDead
//# PRIORITY: 145
//# TYPE: 6
//# FLAGS: 2
//# SNDS: 9
//#-----
//# SAMPLE: moan5
//# FREQ: 11050
//# FREQDEV: 1000
//# VOLUME: 121
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
//#-----
//# SAMPLE: moan1
//# FREQ: 11050
//# FREQDEV: 500
//# VOLUME: 129
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
//#-----
//# SAMPLE: moan6
//# FREQ: 11050
//# FREQDEV: 2000
//# VOLUME: 117
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
//#-----
//# SAMPLE: moan4
//# FREQ: 11050
//# FREQDEV: 0
//# VOLUME: 127
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
//#-----
//# SAMPLE: null250
//# FREQ: 22025
//# FREQDEV: 0
//# VOLUME: 121
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
//#-----
//# SAMPLE: null250
//# FREQ: 22000
//# FREQDEV: 0
//# VOLUME: 121
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
//#-----
//# SAMPLE: null250
//# FREQ: 20000
//# FREQDEV: 8000
//# VOLUME: 121
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
//#-----
//# SAMPLE: null250
//# FREQ: 22025
//# FREQDEV: 0
//# VOLUME: 111
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
//#-----
//# SAMPLE: BoneChew
//# FREQ: 20000
//# FREQDEV: 0
//# VOLUME: 93
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
#define SFX_DEATHSPASMSCREAM 12
//# NAME: DeathSpasmScream
//# PRIORITY: 75
//# TYPE: 1
//# FLAGS: 2
//# SNDS: 1
//#-----
//# SAMPLE: tripout
//# FREQ: 11025
//# FREQDEV: 0
//# VOLUME: 205
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
#define SFX_ARNIZIPALLOOP 13
//# NAME: ArnizipalLoop
//# PRIORITY: 145
//# TYPE: 1
//# FLAGS: 2
//# SNDS: 1
//#-----
//# SAMPLE: arnihorr
//# FREQ: 15025
//# FREQDEV: 0
//# VOLUME: 125
//# LOOP: 1
//# ATTACK: 18
//# RELEASE: 4
#define SFX_ARNIZIPALHIT 14
//# NAME: ArnizipalHit
//# PRIORITY: 75
//# TYPE: 1
//# FLAGS: 2
//# SNDS: 1
//#-----
//# SAMPLE: anazhit1
//# FREQ: 20000
//# FREQDEV: 4000
//# VOLUME: 156
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
#define SFX_SCREAMSKULL 15
//# NAME: ScreamSkull
//# PRIORITY: 100
//# TYPE: 1
//# FLAGS: 2
//# SNDS: 1
//#-----
//# SAMPLE: proj2
//# FREQ: 22050
//# FREQDEV: 1500
//# VOLUME: 175
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
#define SFX_UNDEADWOUND 16
//# NAME: UndeadWound
//# PRIORITY: 75
//# TYPE: 1
//# FLAGS: 2
//# SNDS: 1
//#-----
//# SAMPLE: moan6
//# FREQ: 11050
//# FREQDEV: 5000
//# VOLUME: 135
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
#define SFX_UNDEADBURN 17
//# NAME: UndeadBurn
//# PRIORITY: 125
//# TYPE: 1
//# FLAGS: 2
//# SNDS: 1
//#-----
//# SAMPLE: moan4
//# FREQ: 14050
//# FREQDEV: 1000
//# VOLUME: 165
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
#define SFX_UNDEADFLYING 18
//# NAME: UndeadFlying
//# PRIORITY: 125
//# TYPE: 1
//# FLAGS: 2
//# SNDS: 1
//#-----
//# SAMPLE: moan6
//# FREQ: 14050
//# FREQDEV: 500
//# VOLUME: 155
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
#define SFX_UNDEADCHARGE 19
//# NAME: UndeadCharge
//# PRIORITY: 150
//# TYPE: 1
//# FLAGS: 2
//# SNDS: 1
//#-----
//# SAMPLE: footstep
//# FREQ: 14050
//# FREQDEV: 500
//# VOLUME: 175
//# LOOP: 1
//# ATTACK: 20
//# RELEASE: 6
#define SFX_GAZENAGASH 20
//# NAME: GazeNagash
//# PRIORITY: 100
//# TYPE: 1
//# FLAGS: 2
//# SNDS: 1
//#-----
//# SAMPLE: buzzloop
//# FREQ: 30000
//# FREQDEV: 0
//# VOLUME: 180
//# LOOP: 1
//# ATTACK: 11
//# RELEASE: 5