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Text File  |  1997-11-20  |  9KB  |  487 lines

  1. //-----
  2. // Sfx packet definition file.
  3. // Only editable by Anthony Bowyer-Lowe.
  4. //-----
  5.  
  6. //-----
  7. //# PACKET: Battle Sfx - Undead
  8. // Last Edited: 11/20/97 - 13:35:19.
  9. // File Format: 1.0.
  10. //-----
  11.  
  12. #define SFX_DOOMBOLTWHOOSH               0
  13. //# NAME: DoomBoltWhoosh
  14. //# PRIORITY: 100
  15. //# TYPE: 1
  16. //# FLAGS: 2
  17. //# SNDS: 1
  18. //#-----
  19. //#     SAMPLE: DMBTWH
  20. //#     FREQ: 22050
  21. //#     FREQDEV: 1000
  22. //#     VOLUME: 165
  23. //#     LOOP: 0
  24. //#     ATTACK: 0
  25. //#     RELEASE: 0
  26.  
  27. #define SFX_DOOMBOLTEXPLO                1
  28. //# NAME: DoomBoltExplo
  29. //# PRIORITY: 75
  30. //# TYPE: 1
  31. //# FLAGS: 2
  32. //# SNDS: 1
  33. //#-----
  34. //#     SAMPLE: EXPLOMAG
  35. //#     FREQ: 22050
  36. //#     FREQDEV: 0
  37. //#     VOLUME: 180
  38. //#     LOOP: 0
  39. //#     ATTACK: 0
  40. //#     RELEASE: 0
  41.  
  42. #define SFX_WITCHFLIGHTCYCLE             2
  43. //# NAME: WitchFlightCycle
  44. //# PRIORITY: 145
  45. //# TYPE: 1
  46. //# FLAGS: 2
  47. //# SNDS: 1
  48. //#-----
  49. //#     SAMPLE: witchfl
  50. //#     FREQ: 22050
  51. //#     FREQDEV: 0
  52. //#     VOLUME: 175
  53. //#     LOOP: 1
  54. //#     ATTACK: 15
  55. //#     RELEASE: 13
  56.  
  57. #define SFX_BATTLEUNDEAD                 3
  58. //# NAME: BattleUndead
  59. //# PRIORITY: 100
  60. //# TYPE: 6
  61. //# FLAGS: 2
  62. //# SNDS: 12
  63. //#-----
  64. //#     SAMPLE: BodyHit5
  65. //#     FREQ: 16050
  66. //#     FREQDEV: 1000
  67. //#     VOLUME: 100
  68. //#     LOOP: 0
  69. //#     ATTACK: 0
  70. //#     RELEASE: 0
  71. //#-----
  72. //#     SAMPLE: GutSplat
  73. //#     FREQ: 22050
  74. //#     FREQDEV: 5000
  75. //#     VOLUME: 150
  76. //#     LOOP: 0
  77. //#     ATTACK: 0
  78. //#     RELEASE: 0
  79. //#-----
  80. //#     SAMPLE: Crunch
  81. //#     FREQ: 22050
  82. //#     FREQDEV: 8000
  83. //#     VOLUME: 170
  84. //#     LOOP: 0
  85. //#     ATTACK: 0
  86. //#     RELEASE: 0
  87. //#-----
  88. //#     SAMPLE: BoneChew
  89. //#     FREQ: 22050
  90. //#     FREQDEV: 0
  91. //#     VOLUME: 125
  92. //#     LOOP: 0
  93. //#     ATTACK: 0
  94. //#     RELEASE: 0
  95. //#-----
  96. //#     SAMPLE: DarkSwrd
  97. //#     FREQ: 22025
  98. //#     FREQDEV: 500
  99. //#     VOLUME: 100
  100. //#     LOOP: 0
  101. //#     ATTACK: 0
  102. //#     RELEASE: 0
  103. //#-----
  104. //#     SAMPLE: GutSplat
  105. //#     FREQ: 32000
  106. //#     FREQDEV: 4000
  107. //#     VOLUME: 140
  108. //#     LOOP: 0
  109. //#     ATTACK: 0
  110. //#     RELEASE: 0
  111. //#-----
  112. //#     SAMPLE: punch1
  113. //#     FREQ: 22000
  114. //#     FREQDEV: 0
  115. //#     VOLUME: 105
  116. //#     LOOP: 0
  117. //#     ATTACK: 0
  118. //#     RELEASE: 0
  119. //#-----
  120. //#     SAMPLE: Crunch
  121. //#     FREQ: 28000
  122. //#     FREQDEV: 3000
  123. //#     VOLUME: 100
  124. //#     LOOP: 0
  125. //#     ATTACK: 0
  126. //#     RELEASE: 0
  127. //#-----
  128. //#     SAMPLE: moan1
  129. //#     FREQ: 11050
  130. //#     FREQDEV: 0
  131. //#     VOLUME: 100
  132. //#     LOOP: 0
  133. //#     ATTACK: 0
  134. //#     RELEASE: 0
  135. //#-----
  136. //#     SAMPLE: moan5
  137. //#     FREQ: 11050
  138. //#     FREQDEV: 0
  139. //#     VOLUME: 109
  140. //#     LOOP: 0
  141. //#     ATTACK: 0
  142. //#     RELEASE: 0
  143. //#-----
  144. //#     SAMPLE: stab2
  145. //#     FREQ: 22050
  146. //#     FREQDEV: 0
  147. //#     VOLUME: 100
  148. //#     LOOP: 0
  149. //#     ATTACK: 0
  150. //#     RELEASE: 0
  151. //#-----
  152. //#     SAMPLE: DarkSwrd
  153. //#     FREQ: 22050
  154. //#     FREQDEV: 0
  155. //#     VOLUME: 144
  156. //#     LOOP: 0
  157. //#     ATTACK: 0
  158. //#     RELEASE: 0
  159.  
  160. #define SFX_DARKPREPARE                  4
  161. //# NAME: DarkPrepare
  162. //# PRIORITY: 100
  163. //# TYPE: 1
  164. //# FLAGS: 2
  165. //# SNDS: 1
  166. //#-----
  167. //#     SAMPLE: DARKPREP
  168. //#     FREQ: 22050
  169. //#     FREQDEV: 0
  170. //#     VOLUME: 220
  171. //#     LOOP: 0
  172. //#     ATTACK: 0
  173. //#     RELEASE: 0
  174.  
  175. #define SFX_SOULDRAINLOOP                5
  176. //# NAME: SoulDrainLoop
  177. //# PRIORITY: 145
  178. //# TYPE: 1
  179. //# FLAGS: 2
  180. //# SNDS: 1
  181. //#-----
  182. //#     SAMPLE: soulloop
  183. //#     FREQ: 22050
  184. //#     FREQDEV: 4000
  185. //#     VOLUME: 255
  186. //#     LOOP: 1
  187. //#     ATTACK: 14
  188. //#     RELEASE: 8
  189.  
  190. #define SFX_SOULDRAINSUCK                6
  191. //# NAME: SoulDrainSuck
  192. //# PRIORITY: 75
  193. //# TYPE: 1
  194. //# FLAGS: 2
  195. //# SNDS: 1
  196. //#-----
  197. //#     SAMPLE: Soulsuck
  198. //#     FREQ: 16050
  199. //#     FREQDEV: 1500
  200. //#     VOLUME: 195
  201. //#     LOOP: 0
  202. //#     ATTACK: 0
  203. //#     RELEASE: 0
  204.  
  205. #define SFX_SOULDRAINGAIN                7
  206. //# NAME: SoulDrainGain
  207. //# PRIORITY: 100
  208. //# TYPE: 1
  209. //# FLAGS: 2
  210. //# SNDS: 1
  211. //#-----
  212. //#     SAMPLE: soulgain
  213. //#     FREQ: 22050
  214. //#     FREQDEV: 2000
  215. //#     VOLUME: 141
  216. //#     LOOP: 0
  217. //#     ATTACK: 0
  218. //#     RELEASE: 0
  219.  
  220. #define SFX_DEATHSPASMWHOOSH             8
  221. //# NAME: DeathSpasmWhoosh
  222. //# PRIORITY: 100
  223. //# TYPE: 1
  224. //# FLAGS: 2
  225. //# SNDS: 1
  226. //#-----
  227. //#     SAMPLE: spasmwh
  228. //#     FREQ: 22050
  229. //#     FREQDEV: 2000
  230. //#     VOLUME: 225
  231. //#     LOOP: 0
  232. //#     ATTACK: 0
  233. //#     RELEASE: 0
  234.  
  235. #define SFX_BLADEWINDLOOP                9
  236. //# NAME: BladeWindLoop
  237. //# PRIORITY: 145
  238. //# TYPE: 1
  239. //# FLAGS: 2
  240. //# SNDS: 1
  241. //#-----
  242. //#     SAMPLE: bladloop
  243. //#     FREQ: 14050
  244. //#     FREQDEV: 0
  245. //#     VOLUME: 180
  246. //#     LOOP: 1
  247. //#     ATTACK: 15
  248. //#     RELEASE: 7
  249.  
  250. #define SFX_BLADEWINDHIT                10
  251. //# NAME: BladeWindHit
  252. //# PRIORITY: 75
  253. //# TYPE: 1
  254. //# FLAGS: 2
  255. //# SNDS: 2
  256. //#-----
  257. //#     SAMPLE: DarkSwrd
  258. //#     FREQ: 22050
  259. //#     FREQDEV: 5000
  260. //#     VOLUME: 175
  261. //#     LOOP: 0
  262. //#     ATTACK: 0
  263. //#     RELEASE: 0
  264. //#-----
  265. //#     SAMPLE: DarkSwrd
  266. //#     FREQ: 28050
  267. //#     FREQDEV: 2000
  268. //#     VOLUME: 165
  269. //#     LOOP: 0
  270. //#     ATTACK: 0
  271. //#     RELEASE: 0
  272.  
  273. #define SFX_RAISEDEAD                   11
  274. //# NAME: RaiseDead
  275. //# PRIORITY: 145
  276. //# TYPE: 6
  277. //# FLAGS: 2
  278. //# SNDS: 9
  279. //#-----
  280. //#     SAMPLE: moan5
  281. //#     FREQ: 11050
  282. //#     FREQDEV: 1000
  283. //#     VOLUME: 121
  284. //#     LOOP: 0
  285. //#     ATTACK: 0
  286. //#     RELEASE: 0
  287. //#-----
  288. //#     SAMPLE: moan1
  289. //#     FREQ: 11050
  290. //#     FREQDEV: 500
  291. //#     VOLUME: 129
  292. //#     LOOP: 0
  293. //#     ATTACK: 0
  294. //#     RELEASE: 0
  295. //#-----
  296. //#     SAMPLE: moan6
  297. //#     FREQ: 11050
  298. //#     FREQDEV: 2000
  299. //#     VOLUME: 117
  300. //#     LOOP: 0
  301. //#     ATTACK: 0
  302. //#     RELEASE: 0
  303. //#-----
  304. //#     SAMPLE: moan4
  305. //#     FREQ: 11050
  306. //#     FREQDEV: 0
  307. //#     VOLUME: 127
  308. //#     LOOP: 0
  309. //#     ATTACK: 0
  310. //#     RELEASE: 0
  311. //#-----
  312. //#     SAMPLE: null250
  313. //#     FREQ: 22025
  314. //#     FREQDEV: 0
  315. //#     VOLUME: 121
  316. //#     LOOP: 0
  317. //#     ATTACK: 0
  318. //#     RELEASE: 0
  319. //#-----
  320. //#     SAMPLE: null250
  321. //#     FREQ: 22000
  322. //#     FREQDEV: 0
  323. //#     VOLUME: 121
  324. //#     LOOP: 0
  325. //#     ATTACK: 0
  326. //#     RELEASE: 0
  327. //#-----
  328. //#     SAMPLE: null250
  329. //#     FREQ: 20000
  330. //#     FREQDEV: 8000
  331. //#     VOLUME: 121
  332. //#     LOOP: 0
  333. //#     ATTACK: 0
  334. //#     RELEASE: 0
  335. //#-----
  336. //#     SAMPLE: null250
  337. //#     FREQ: 22025
  338. //#     FREQDEV: 0
  339. //#     VOLUME: 111
  340. //#     LOOP: 0
  341. //#     ATTACK: 0
  342. //#     RELEASE: 0
  343. //#-----
  344. //#     SAMPLE: BoneChew
  345. //#     FREQ: 20000
  346. //#     FREQDEV: 0
  347. //#     VOLUME: 93
  348. //#     LOOP: 0
  349. //#     ATTACK: 0
  350. //#     RELEASE: 0
  351.  
  352. #define SFX_DEATHSPASMSCREAM            12
  353. //# NAME: DeathSpasmScream
  354. //# PRIORITY: 75
  355. //# TYPE: 1
  356. //# FLAGS: 2
  357. //# SNDS: 1
  358. //#-----
  359. //#     SAMPLE: tripout
  360. //#     FREQ: 11025
  361. //#     FREQDEV: 0
  362. //#     VOLUME: 205
  363. //#     LOOP: 0
  364. //#     ATTACK: 0
  365. //#     RELEASE: 0
  366.  
  367. #define SFX_ARNIZIPALLOOP               13
  368. //# NAME: ArnizipalLoop
  369. //# PRIORITY: 145
  370. //# TYPE: 1
  371. //# FLAGS: 2
  372. //# SNDS: 1
  373. //#-----
  374. //#     SAMPLE: arnihorr
  375. //#     FREQ: 15025
  376. //#     FREQDEV: 0
  377. //#     VOLUME: 125
  378. //#     LOOP: 1
  379. //#     ATTACK: 18
  380. //#     RELEASE: 4
  381.  
  382. #define SFX_ARNIZIPALHIT                14
  383. //# NAME: ArnizipalHit
  384. //# PRIORITY: 75
  385. //# TYPE: 1
  386. //# FLAGS: 2
  387. //# SNDS: 1
  388. //#-----
  389. //#     SAMPLE: anazhit1
  390. //#     FREQ: 20000
  391. //#     FREQDEV: 4000
  392. //#     VOLUME: 156
  393. //#     LOOP: 0
  394. //#     ATTACK: 0
  395. //#     RELEASE: 0
  396.  
  397. #define SFX_SCREAMSKULL                 15
  398. //# NAME: ScreamSkull
  399. //# PRIORITY: 100
  400. //# TYPE: 1
  401. //# FLAGS: 2
  402. //# SNDS: 1
  403. //#-----
  404. //#     SAMPLE: proj2
  405. //#     FREQ: 22050
  406. //#     FREQDEV: 1500
  407. //#     VOLUME: 175
  408. //#     LOOP: 0
  409. //#     ATTACK: 0
  410. //#     RELEASE: 0
  411.  
  412. #define SFX_UNDEADWOUND                 16
  413. //# NAME: UndeadWound
  414. //# PRIORITY: 75
  415. //# TYPE: 1
  416. //# FLAGS: 2
  417. //# SNDS: 1
  418. //#-----
  419. //#     SAMPLE: moan6
  420. //#     FREQ: 11050
  421. //#     FREQDEV: 5000
  422. //#     VOLUME: 135
  423. //#     LOOP: 0
  424. //#     ATTACK: 0
  425. //#     RELEASE: 0
  426.  
  427. #define SFX_UNDEADBURN                  17
  428. //# NAME: UndeadBurn
  429. //# PRIORITY: 125
  430. //# TYPE: 1
  431. //# FLAGS: 2
  432. //# SNDS: 1
  433. //#-----
  434. //#     SAMPLE: moan4
  435. //#     FREQ: 14050
  436. //#     FREQDEV: 1000
  437. //#     VOLUME: 165
  438. //#     LOOP: 0
  439. //#     ATTACK: 0
  440. //#     RELEASE: 0
  441.  
  442. #define SFX_UNDEADFLYING                18
  443. //# NAME: UndeadFlying
  444. //# PRIORITY: 125
  445. //# TYPE: 1
  446. //# FLAGS: 2
  447. //# SNDS: 1
  448. //#-----
  449. //#     SAMPLE: moan6
  450. //#     FREQ: 14050
  451. //#     FREQDEV: 500
  452. //#     VOLUME: 155
  453. //#     LOOP: 0
  454. //#     ATTACK: 0
  455. //#     RELEASE: 0
  456.  
  457. #define SFX_UNDEADCHARGE                19
  458. //# NAME: UndeadCharge
  459. //# PRIORITY: 150
  460. //# TYPE: 1
  461. //# FLAGS: 2
  462. //# SNDS: 1
  463. //#-----
  464. //#     SAMPLE: footstep
  465. //#     FREQ: 14050
  466. //#     FREQDEV: 500
  467. //#     VOLUME: 175
  468. //#     LOOP: 1
  469. //#     ATTACK: 20
  470. //#     RELEASE: 6
  471.  
  472. #define SFX_GAZENAGASH                  20
  473. //# NAME: GazeNagash
  474. //# PRIORITY: 100
  475. //# TYPE: 1
  476. //# FLAGS: 2
  477. //# SNDS: 1
  478. //#-----
  479. //#     SAMPLE: buzzloop
  480. //#     FREQ: 30000
  481. //#     FREQDEV: 0
  482. //#     VOLUME: 180
  483. //#     LOOP: 1
  484. //#     ATTACK: 11
  485. //#     RELEASE: 5
  486.  
  487.